Exploring the Impact of Physical Inactivity on Digital Gaming Attitudes and Addiction among Secondary School Students

dc.contributor.authorKurhan, Sebiha
dc.contributor.authorCar, Bekir
dc.contributor.authorKurhan, Cihad Onur
dc.contributor.authorKurtoglu, Ahmet
dc.contributor.authorEken, Ozgur
dc.contributor.authorPolat, Gulsen
dc.date.accessioned2024-08-04T20:58:48Z
dc.date.available2024-08-04T20:58:48Z
dc.date.issued2024
dc.departmentİnönü Üniversitesien_US
dc.description.abstractThe escalating concern regarding internet and digital game addiction among pre-adolescent children and its potential link to psychological issues prompted this study, aimed at evaluating digital game addiction levels and attitudes towards gaming in secondary school students. Conducted with a sample of 897 students from Ankara, T & uuml;rkiye, the study employed a survey method, utilizing the Attitude Scale towards Digital Game Addiction and Digital Games. Results indicated significant gender differences in addiction levels and attitudes, with boys showing higher scores. Age also played a role, with seventh graders exhibiting the lowest and eighth graders the highest addiction behaviors. Notably, those engaged in martial arts games and using consoles for gaming reported the highest addiction and positive attitude scores. The study underscores the prevalent issue of digital game addiction among youths, suggesting a strong correlation with physical inactivity. It concludes that promoting physical activity is essential not only for physical health but also as a preventative measure against the development of psychological issues stemming from digital game addiction.en_US
dc.description.sponsorshipAuthor Contributions: Conceptualization, B.C., A.K., o.E., G.P; methodology, B.C., C.K., A.K., o.E.; formal analysis, B.C., C.K., A.K., o.E.; data curation, B.C., C.K., A.K., o.E.; writing-original draft preparation, S.A., B.C., C.K., A.K., o.E., G.P; writing -review and editing, S.A., B.C., C.K., A.K., o.E., G.P; All authors have read and agreed to the published version of the manuscript. Funding: This research received no external funding. Institutional Review Board Statement: This study was conducted at Bandrma Onyedi Eylul University Health Sciences Institute Non-Interventional Ethics Committee, according to the principles outlined Declaration of Helsinki. Ethics committee approval was obtained from Bandrma Onyedi Eylul University Health Sciences Institute Non-Interventional Ethics Committee Ethics Committee (number: 2023-4) . All experimental protocols were approved by the Institute's Clinical Research Ethics Committee. Informed consent was obtained from all subjects and/or their legal guardian (s) agreed to participate in this study.en_US
dc.identifier.doi10.12680/balneo.2024.687
dc.identifier.issn2734-844X
dc.identifier.issn2734-8458
dc.identifier.issue2en_US
dc.identifier.urihttps://doi.org/10.12680/balneo.2024.687
dc.identifier.urihttps://hdl.handle.net/11616/103184
dc.identifier.volume15en_US
dc.identifier.wosWOS:001268347000004en_US
dc.identifier.wosqualityN/Aen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.language.isoenen_US
dc.publisherRomanian Assoc Balneologyen_US
dc.relation.ispartofBalneo and Prm Research Journalen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectattitudes towards gamingen_US
dc.subjectgender differences in gamingen_US
dc.subjectgaming platformsen_US
dc.subjectbehavioralen_US
dc.subjectimpacts of gamingen_US
dc.subjectattitudes towards gamingen_US
dc.subjectgender differences in gamingen_US
dc.subjectgaming platformsen_US
dc.subjectbehavioralen_US
dc.subjectimpacts of gamingen_US
dc.subjectdigital game addictionen_US
dc.subjectadolescent psychologyen_US
dc.subjectphysical inactivityen_US
dc.subjectsecondary school studentsen_US
dc.titleExploring the Impact of Physical Inactivity on Digital Gaming Attitudes and Addiction among Secondary School Studentsen_US
dc.typeArticleen_US

Dosyalar