Exploring the multifaceted learning benefits of video gaming among female university students in Saudi Arabia

dc.contributor.authorAlwhaibi, Reem M.
dc.contributor.authorAlanzan, Renad
dc.contributor.authorAldamok, Remas
dc.contributor.authorAldafas, Lamya
dc.contributor.authorAlanazi, Reema
dc.contributor.authorAlwahibi, Ajwan
dc.contributor.authorMortada, Eman
dc.date.accessioned2026-04-04T13:34:41Z
dc.date.available2026-04-04T13:34:41Z
dc.date.issued2026
dc.departmentİnönü Üniversitesi
dc.description.abstractThe increasing prevalence of video gaming has transformed leisure activities worldwide, especially among university students. In Saudi Arabia, 67% of the population engages in gaming, raising questions about its impact on cognitive, emotional, social, and psychomotor skills. This study explores the transferable skills developed through video gaming, focusing on female university students in Saudi Arabia. An exploratory qualitative approach was employed, involving semi-structured interviews with 37 female university students aged 18 to 25, each with at least one year of gaming experience. Thematic analysis was used to identify patterns in the data. The study revealed that video games enhance cognitive skills, including problem-solving, strategic thinking, and time management. Emotional regulation, teamwork, communication, and leadership were also developed through gaming. Psychomotor skills, such as hand-eye coordination and reflexes, were notably improved, and participants reported the transfer of these skills to academic tasks. Video gaming supports the development of diverse cognitive, emotional, social, and psychomotor skills, suggesting its potential for integration into academic environments to enhance learning and personal growth.
dc.description.sponsorshipPrincess Nourah bint Abdulrahman University, Researchers Supporting Project [PNURSP2025R117]
dc.description.sponsorshipThis research was supported by Princess Nourah bint Abdulrahman University, through the Researchers Supporting Project number (PNURSP2025R117), Princess Nourah bint Abdulrahman University, Riyadh, Saudi Arabia.
dc.identifier.doi10.1038/s41598-025-32603-9
dc.identifier.issn2045-2322
dc.identifier.issue1
dc.identifier.pmid41540234
dc.identifier.scopus2-s2.0-105028429739
dc.identifier.scopusqualityN/A
dc.identifier.urihttps://doi.org/10.1038/s41598-025-32603-9
dc.identifier.urihttps://hdl.handle.net/11616/109330
dc.identifier.volume16
dc.identifier.wosWOS:001667729500001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherNature Portfolio
dc.relation.ispartofScientific Reports
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WOS_20250329
dc.subjectVideo games
dc.subjectAcademic engagement
dc.subjectHigher education
dc.subjectThematic analysis
dc.subjectCognitive skills
dc.subjectStudent motivation
dc.titleExploring the multifaceted learning benefits of video gaming among female university students in Saudi Arabia
dc.typeArticle

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