The Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents

dc.contributor.authorCengiz, Deniz Ugur
dc.contributor.authorColak, Sanem Can
dc.contributor.authorKay, Mehmet Akif
dc.contributor.authorKurtcu, Busra
dc.contributor.authorSaglam, Mehmet
dc.contributor.authorDuran, Munise
dc.contributor.authorCelik, Osman Tayyar
dc.date.accessioned2026-04-04T13:31:11Z
dc.date.available2026-04-04T13:31:11Z
dc.date.issued2025
dc.departmentİnönü Üniversitesi
dc.description.abstractBackground/Objectives: Considering the extensive use of digital tools among adolescents and the effects of game addiction on physical, social, emotional, and cognitive domains, this study aimed to investigate the relationship between digital game addiction and the vestibulo-ocular reflex in high school students. Methods: In this descriptive relational study, the relationship between digital game addiction and the functional head impulse test was investigated in adolescents. Two groups of adolescents, with and without digital game addiction, were compared based on the functional head impulse test. The Digital Game Addiction Scale was administered to assess digital game addiction in adolescents aged 14 to 18 years. Results: The findings were analyzed statistically, and the results indicated a statistically significant relationship between digital game addiction and the vestibulo-ocular reflex, with digital game addiction negatively affecting the vestibulo-ocular reflex in adolescents. Conclusions: The findings indicate that digital game addiction in adolescents may impair VOR function, suggesting a potential negative impact on balance and perceptual processing. These results highlight the importance of early interventions and digital literacy programs to mitigate the adverse effects of excessive gaming during adolescence.
dc.identifier.doi10.3390/children12070837
dc.identifier.issn2227-9067
dc.identifier.issue7
dc.identifier.orcid0000-0003-1784-4472
dc.identifier.orcid0000-0002-7996-9310
dc.identifier.pmid40723030
dc.identifier.scopus2-s2.0-105011483422
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.3390/children12070837
dc.identifier.urihttps://hdl.handle.net/11616/108633
dc.identifier.volume12
dc.identifier.wosWOS:001539757900001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherMdpi
dc.relation.ispartofChildren-Basel
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WOS_20250329
dc.subjectf-HIT
dc.subjectvestibulo-ocular reflex
dc.subjectdigital game
dc.subjectaddiction
dc.subjectadolescent
dc.titleThe Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents
dc.typeArticle

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