Online gaming features in adolescents with attention-deficit/hyperactivity disorder

dc.contributor.authorUçur, Ömer
dc.contributor.authorDönmez, Yunus Emre
dc.date.accessioned2024-08-04T19:42:34Z
dc.date.available2024-08-04T19:42:34Z
dc.date.issued2023
dc.departmentİnönü Üniversitesien_US
dc.description.abstractAim: Leisure activities in adolescents with Attention-deficit/hyperactivity disorder (ADHD) tend to focus on Internet activities, especially online games. Online gaming addiction has been observed in ADHD populations. Game genres and characteristics may affect addiction in ADHD adolescents who play online games. This study aims to contribute to the literature by examining the Internet gaming disorder (IGD) risk effects and game genres of hyperactivity/impulsivity, inattention, and ADHD index separately. Methods: A total of 884 adolescents playing online games were included. Participants answered the online game features form, Conners-Wells’ adolescent self-report scale—long version and digital gaming addiction scale—short form under the observation of their teachers. Game genres and ADHD symptomatology (Inattention, Hyperactivity/impulsivity, ADHD index) were categorized within themselves. Results: IGD was significant in all subcomponents of ADHD symptomatology. In all subcomponents, insulting/threatening speeches were found in the chat tab. In the Hyperactivity/impulsivity component, more hours of online gaming and spending real money on in-game advantages were found. In the Inattention and ADHD index, the amount of gaming in the social environment of the adolescents was high. In ADHD symptomatology, no significant results were found in game genres (except sports in the Inattention component). nclusion: Although levels of online gaming are high in adolescents with ADHD, a bidirectional relationship is likely. We believe that social factors and communicative characteristics are important in relational factors in adolescents. Longitudinal studies should be conducted to answer important empirical questions about the relationship between ADHD-IGD and game genres.en_US
dc.identifier.doi10.21673/anadoluklin.1187327
dc.identifier.endpage207en_US
dc.identifier.issn2149-5254
dc.identifier.issn2458-8849
dc.identifier.issue2en_US
dc.identifier.startpage198en_US
dc.identifier.trdizinid1180946en_US
dc.identifier.urihttps://doi.org/10.21673/anadoluklin.1187327
dc.identifier.urihttps://search.trdizin.gov.tr/yayin/detay/1180946
dc.identifier.urihttps://hdl.handle.net/11616/88463
dc.identifier.volume28en_US
dc.indekslendigikaynakTR-Dizinen_US
dc.language.isoenen_US
dc.relation.ispartofANADOLU KLİNİĞİ TIP BİLİMLERİ DERGİSİen_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleOnline gaming features in adolescents with attention-deficit/hyperactivity disorderen_US
dc.typeArticleen_US

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