Using Backward Design for Flipped Learning Environments

dc.contributor.authorSadik, Olgun
dc.contributor.authorErgulec, Funda
dc.date.accessioned2026-04-04T13:18:53Z
dc.date.available2026-04-04T13:18:53Z
dc.date.issued2023
dc.departmentİnönü Üniversitesi
dc.description.abstractThis chapter presents an “instructional design” course design in a teacher education program using student-centered strategies. The course is offered in all the Computer Education and Instructional Technology Departments in Turkey as part of the mandatory teacher education curriculum. In most higher education systems, offering courses at a conceptual level with limited real-life practices is a crucial weakness. Therefore, the course instructor aimed to create meaningful learning experiences through real-life practices for pre-service teachers. The participants included pre-service teachers from diverse backgrounds, including Syrian refugees and international students from other countries with no student-centered learning experience implemented in a learning management system and supported with digital tools. The instructor designed the course using the Understanding by Design Framework’s (UbD) “Backward Design” model and the “flipped learning” approach. The design case approach was used to share a detailed description of a design experience. The designer and the instructor experienced that student-centered design required serious planning and time. Creating meaningful goals based on UbD and teaching middle school students computer science have helped overcome pre-service teachers’ initial negative perceptions regarding the course design and practices. In order to design a successful student-centered course in a teacher education program, pre-service teachers’ preconceptions and environmental conditions should be carefully examined during the design process. © Springer Nature Switzerland AG 2023.
dc.identifier.doi10.1007/978-3-319-17461-7_183
dc.identifier.endpage2562
dc.identifier.isbn978-331917461-7
dc.identifier.isbn978-331917460-0
dc.identifier.scopus2-s2.0-85208329257
dc.identifier.scopusqualityN/A
dc.identifier.startpage2543
dc.identifier.urihttps://doi.org/10.1007/978-3-319-17461-7_183
dc.identifier.urihttps://hdl.handle.net/11616/107983
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSpringer International Publishing
dc.relation.ispartofLearning, Design, and Technology: An International Compendium of Theory, Research, Practice, and Policy
dc.relation.publicationcategoryKitap Bölümü - Uluslararası
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20250329
dc.subjectBackward design
dc.subjectComputer science education
dc.subjectDesign case
dc.subjectFlipped learning
dc.subjectInstructional design
dc.titleUsing Backward Design for Flipped Learning Environments
dc.typeBook Part

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